![]() ![]() The scripts change the textures by sending a message on a hidden chat channel. There is resistance to making the Applier scripts open source. A big peoblem for designers is in knowing which face number is to be used for a texture. The result is there are incompatibilities in how appliers work and how to make textures for the attachments. The problem is everybody seems to be making their own scripts. It then looks like your clothes are fitting over the attachment. If you make system clothes via the clothing templates, you get a template from the mesh attachment maker and make textures for the attachment. The problem with appliers is many of the creators of mesh attachments are using their own applier, a custom script they developed. Those using Tangos and Phat Azz and similar attachments know about appliers. Textures for your skin appliers can be found here and the ones for your nail appliers can be found here.Appliers are the scripts that allow you to wear clothes over mesh attachments. So for regular applier use, this option isn't advised.įor the Skins and Nails kits there are some psd files to download, to help you perfectly match your textures to the mesh body. Note that setting this parameter to "y" also means the applied textures are removed when the applier gets detached. #RLV folder and her partner can attach and detach the applier to dress/undress. This means that the applier HUD could be added to a users The user does not need to touch the applier for it to apply then. You can make your applier apply upon attaching and remove textures again upon detaching the applier hud, by setting the "Applying and removing of textures when applier gets attached/detached (for RLV)" to "y" (yes). One new possibility however deserves to be mentioned here, because it's a bit different to what we are used to. Most of these options will be pretty familiar to creators, because they are options from the sl edit window. ![]() These are explained in the instructions notecard in the kit. The notecard for the layers kit has a few new and extra options that the other kits don't have. The three HD nipples have unique uv maps, which can be found in the kit. With the HD Nipples kit you can create textures and materials for your HD Nipple appliers. Lara mesh body users get a new option with V5: the HD nipples, in three nipple shapes (original, hard and puffy). This is possible with the new "materials" kit. Or you may like to make material appliers to enhance a certain BoM outfit. You may also want to make appliers that are just materials, that your customers can use with any skins. You can also leave this totally up to the user. This is optional, no need to fiddle around with these values if you don't find this important for your applier. In V5 appliers you can also pre-determine the settings for the materials control sliders: "glossiness", "intensity" and "environment". ![]() If you want to add uuids for materials to your applier, this is possible for the "Layers", the "Skins" and the "HD Nipples" appliers. ![]() You can find the kits for Skins, Layers, HD Nipples, Nails and Materials at the Maitreya store, on the wall, next to the mesh body.Įach kit has its own notecard and instructions. * Everything in the notecard is only optional. * You can change the names of the notecards, but inside the notecards only the UUIDs should be changed. After that, give each button its own script. * If you want to build a HUD with multiple buttons, you need to make sure the buttons are all attached to the root prim first. You can not reset the script after this, because then it will loose the uuid data. In a few seconds the script will read the uuids and will delete the notecard. ", then drag the notecard in to the prim(s) as well. drag the script "Maitreya Applier Script V5." in to your (hud button) prim(s)ģ Fill in your UUIDs in the notecard "Maitreya Texture Loader. Make sure to set the script "Maitreya Applier Script V5." to NO TRANSFER, or to NO COPY, If you plan on selling your appliers!Ģ. ![]()
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